Article: Functional image processing in D

ponce contact at gam3sfrommars.fr
Fri Mar 21 11:41:46 PDT 2014


On Friday, 21 March 2014 at 18:40:10 UTC, ponce wrote:
> On Friday, 21 March 2014 at 11:04:58 UTC, Vladimir Panteleev 
> wrote:
>> http://blog.thecybershadow.net/2014/03/21/functional-image-processing-in-d/
>>
>> Some highlights from a recent overhaul of the graphics package 
>> from my D library. It makes use of a number of D-specific 
>> language features, so I've tried to make the article 
>> accessible to people new to D as well.
>
> One more remarks:
>
> Have you considered "infinite" View which, much like infinite 
> InputRanges would lack lacking the w and h property?
>
> It would allow:
>    - infinite procedural()
>    - support different border-modes when sampling outside of 
> the allowed rectangle (eg. mirror, repeat, clamp_to_edge like 
> OpenGL does with textures). This could be done with a function 
> taking a View and returning an infinite View from it.
>    - probably other uses I don't think of

Erm, so much typos. Corrected.
---
One more remark:

Have you considered an "infinite" View which, much like infinite
InputRanges would lack the w and h properties?

It would allow:
    - infinite procedural() View
    - support for different border-modes when sampling outside of 
the
allowed rectangle (eg. mirror, repeat, clamp_to_edge like OpenGL
does with textures). This could be done with a function taking a
View and returning an infinite View from it.
    - probably other uses I don't think of.
---


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