OpenGL Examples in D and a birth of a New Initiative

Adil Baig via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Thu May 15 07:49:08 PDT 2014


On Thu, May 15, 2014 at 7:22 PM, Rikki Cattermole via
Digitalmars-d-announce <digitalmars-d-announce at puremagic.com> wrote:

> On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote:
>
>> On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce
>> <digitalmars-d-announce at puremagic.com> wrote:
>>
>>> On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
>>>
>>>>
>>>> On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
>>>> <digitalmars-d-announce at puremagic.com> wrote:
>>>>
>>>>>
>>>>> On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
>>>>>
>>>>>>
>>>>>>
>>>>>> I tried to gather support for a community game project (FeedBack).
>>>>>> Lots of interest, but nobody actually joined the party when I kicked
>>>>>> it off.
>>>>>>
>>>>>>
>>>>> Yeah I was one of those people who wanted to work on it. Unfortunately
>>>>> that
>>>>> was while I was working on DOOGLE and pre aurora commencing. That to me
>>>>> really killed my enthusiasm.
>>>>>
>>>>> Personally I'm waiting for aurora before starting up on the GUI front.
>>>>>
>>>>
>>>>
>>>> What's doogle and aurora? And why did that kill enthusiasm?
>>>>
>>>
>>> DOOGLE[0] was my attempt at a gui toolkit. And aurora is this[1].
>>> I would have replied earlier but it appears that there has been enough
>>> changes with dub and dmd that it just won't. But I managed to grab an old
>>> build and here is its output [2].
>>> Not really that nice but hey, was my go at it.
>>>
>>> I was building it as pretty much the all in one toolbox for D and OpenGL
>>> and
>>> with Aurora getting more support, the issues I was having continuing just
>>> kinda was the last straw.
>>> And anyways I'm better at web development then game dev. Never really
>>> understood the 3d pipeline.
>>>
>>
>> Those aurora repos appear to be empty :/
>> Is aurora intended to be a GUI toolkit?
>>
> Only DirectX has code so far from what I've heard and seen.
>
>  I still think there's huge need for a realtime gfx environment GUI
>> toolkit.
>>
> I'm completely on board with that, but I really don't have the skills for
> it. But hey we also need a web service framework aimed at enterprise in D
> and that's my target work now days.
>
>
Interesting. What are you working on? Is it on github?


>  But if I were you, I wouldn't be marrying it to any particular gfx
>> API. Just make sure to structure the API to allow backends (like
>> OpenGL) to be plugged in.
>>
> It was designed to be completely independent of any 3d api. In theory you
> could have a different implementation of controls to a window.
> But I never bothered going there considering.
> In fact I had plans to make it like GWT does as another backend and
> hooking it up to Vibe.
>
>  [0] https://github.com/rikkimax/DOOGLE
>>> [1] https://github.com/auroragraphics
>>> [2]
>>> https://drive.google.com/file/d/0B-EiBquZktsLcGtMSmtMS1ZoZHM/
>>> edit?usp=sharing
>>>
>>
>
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