Dash: An Open Source Game Engine in D

Colden Cullen via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Mon May 19 12:50:35 PDT 2014


Hi everyone,

I’m super excited to be able to announce that the Dash game 
engine[1] is finally stable and ready for public use! I’m 
currently the Lead Engine Programmer at Circular Studios[2] (the 
group behind Dash). We had 14 people working on the team, 6 
engine programmers and 8 game developers creating Spectral Robot 
Task Force, a turn-based strategy game built with Dash.

Dash is an OpenGL engine written in the D language that runs on 
both Windows and Linux. We use a deferred-rendering model in the 
current pipeline, and a component model for game development and 
logic. Other major features at the moment include networking, 
skeletal-animation support, content and configuration loading via 
YAML, and UI support through Awesomium[3] (though we are in the 
process of moving over to using CEF[4] itself).

Our vision for Dash is to have the programmer-facing model of 
XNA/Monogame combined with the designer-friendliness of Unity in 
a fully free and open source engine. We also hope that Dash can 
help to prove the power and maturity of D as a language, as well 
as push D to continue improving.

We’re open to any feedback you may have, or better yet, we’d love 
to see pull requests for improvements.

[1] https://github.com/Circular-Studios/Dash
[2] http://circularstudios.com/
[3] http://awesomium.com/
[4] https://code.google.com/p/chromiumembedded/


More information about the Digitalmars-d-announce mailing list