Dash: An Open Source Game Engine in D

Rikki Cattermole via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Mon May 19 18:12:37 PDT 2014


On 20/05/2014 7:50 a.m., Colden Cullen wrote:
> Hi everyone,
>
> I’m super excited to be able to announce that the Dash game engine[1] is
> finally stable and ready for public use! I’m currently the Lead Engine
> Programmer at Circular Studios[2] (the group behind Dash). We had 14
> people working on the team, 6 engine programmers and 8 game developers
> creating Spectral Robot Task Force, a turn-based strategy game built
> with Dash.
>
> Dash is an OpenGL engine written in the D language that runs on both
> Windows and Linux. We use a deferred-rendering model in the current
> pipeline, and a component model for game development and logic. Other
> major features at the moment include networking, skeletal-animation
> support, content and configuration loading via YAML, and UI support
> through Awesomium[3] (though we are in the process of moving over to
> using CEF[4] itself).
>
> Our vision for Dash is to have the programmer-facing model of
> XNA/Monogame combined with the designer-friendliness of Unity in a fully
> free and open source engine. We also hope that Dash can help to prove
> the power and maturity of D as a language, as well as push D to continue
> improving.
>
> We’re open to any feedback you may have, or better yet, we’d love to see
> pull requests for improvements.
>
> [1] https://github.com/Circular-Studios/Dash
> [2] http://circularstudios.com/
> [3] http://awesomium.com/
> [4] https://code.google.com/p/chromiumembedded/

Awesome to see!
Will be looking forward to what ever you guys get up to.

Only thing I can suggest, is get UML diagrams ext. Up on docs.


More information about the Digitalmars-d-announce mailing list