Dash: An Open Source Game Engine in D

John Colvin via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Tue May 20 06:40:41 PDT 2014


On Tuesday, 20 May 2014 at 13:12:30 UTC, Colden Cullen wrote:
> On Tuesday, 20 May 2014 at 05:22:54 UTC, Mineko wrote:
>> Wow, good stuff, very impressive, I'm making a engine myself 
>> called Breaker Engine (Coded in D), and I might just have to 
>> take a few tips from your engine.
>>
>> Although I've neglected it for about 2 months now lol, I've 
>> been gathering data as my math is not so good..
>>
>> If anything I make in my engine just happens to be anything I 
>> can apply to your team's engine, I'll be sure to contribute. :)
>>
>> Seeing as how you're using a component system.. It's probably 
>> just coincidental, but would your project happen to have any 
>> relation to BennyQBD's engine? 
>> (https://github.com/BennyQBD/3DEngineCpp)
>>
>> Also, I may have skipped over it in this thread, but what was 
>> your experience with the D GC in your engine?
>>
>> Was it a problem?
>> Anyway, again, good work, I look forward to our future 
>> relationship as D game engine developers. :)
>
> Thanks! We're always open to contributors, just drop by our 
> Gitter room[1] and say hi if you've got any ideas, or if you'd 
> just like something to do.
>
> We are not related to BenyyQBD's engine, and I've never heard 
> of it, but it does look kind of neat.
>
> As far as the GC goes, we pretty much only use it during 
> initialization (and boy do we).

I presume you force a collection before the main loop starts?


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