dfl2 is comming

noname via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Tue Nov 4 07:03:13 PST 2014


will it work for 64bit?



On Saturday, 18 October 2014 at 14:39:05 UTC, FrankLike wrote:
>
>> There were 15 forks of DFL on github (some of them working 
>> fine with 2.066), you made a 16nth, with another name. ;)
>> What's the point?
>>
>> Btw, your version (just like most others) contains bugs 
>> causing the app to crash on exit. The issue is with 
>> destructors (in Timer and Tooltip, for example) that try to 
>> access some global/static variables, and when the app closes 
>> GC does its final cycle and calls destructors, and at this 
>> time many of those objects are already dead. It went silent in 
>> older versions of D, but since 2.065 was pretty visible.
>>
>> My fix is here:
>> https://github.com/thedeemon/dfl/commit/290d6456f6d13447311845929fd929acb6938a5d
>> (sadly, combined with additional changes I made when trying to 
>> find the bugs)
>
> Sorry,D2.066 is no 'dm' folder,its libs all moved in 
> dmd2\windows\lib,and most new users like to use the 'dub' or 
> Visual studio .net .
> A few minutes ago,I test to compile the dfl which was cloned 
> from 'https://github.com/Rayerd/dfl',but found some errors,not 
> get the *.objs,and must modify the bat file.
>
> Now,it's a important thing,  let more new users to like the dfl 
> in their ways:'dub' or Visual studio.net.
> I think its very easy to use it for you.
>
> Thank you very much.



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