dmedia library

luminousone via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Thu Nov 6 22:38:49 PST 2014


On Friday, 7 November 2014 at 06:29:14 UTC, Rikki Cattermole 
wrote:
> On 7/11/2014 6:56 p.m., luminousone wrote:
>> I have been working on a media library, it still has a long 
>> way to go,
>> but I figured its about time I shared what I am doing.
>>
>> https://github.com/luminousone/dmedia
>>
>> If I could possibly convince a few people out their to give'er 
>> a once over.
>>
>> I use XCB/XLIB/GLX directly, so I am not just simply wrapping 
>> SDL or
>> SFML. And I am using XCB for event handling and opening 
>> windows.
>>
>> Threading should work much more reliably, due to the use of 
>> XCB.
>>
>> I am releasing the library under the BSD license,
>
> Its a good start.
> But instead of creating the window itself manually would you 
> consider using DWC [0]?
>
> DWC is more or less done. But I need help with my plans for a 
> game dev framework in D.
> If you're interested in helping with that please give me an 
> email first at lastname.co.nz
>
> [0] https://github.com/rikkimax/DWC

XLIB is an absolute train wreck when it comes to threading, call 
XPollEvent outside your draw thread will most likely segfault.

As well I need control of the opengl contexts, as I want to 
separate drawing and loading into separate threads.

I need both good threading support, and control over my opengl 
contexts to fulfill the goals I have set for myself.

That said, it is a nice looking library. But it would not fulfill 
my needs.


More information about the Digitalmars-d-announce mailing list