dmedia library
luminousone via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Thu Nov 6 22:38:49 PST 2014
On Friday, 7 November 2014 at 06:29:14 UTC, Rikki Cattermole
wrote:
> On 7/11/2014 6:56 p.m., luminousone wrote:
>> I have been working on a media library, it still has a long
>> way to go,
>> but I figured its about time I shared what I am doing.
>>
>> https://github.com/luminousone/dmedia
>>
>> If I could possibly convince a few people out their to give'er
>> a once over.
>>
>> I use XCB/XLIB/GLX directly, so I am not just simply wrapping
>> SDL or
>> SFML. And I am using XCB for event handling and opening
>> windows.
>>
>> Threading should work much more reliably, due to the use of
>> XCB.
>>
>> I am releasing the library under the BSD license,
>
> Its a good start.
> But instead of creating the window itself manually would you
> consider using DWC [0]?
>
> DWC is more or less done. But I need help with my plans for a
> game dev framework in D.
> If you're interested in helping with that please give me an
> email first at lastname.co.nz
>
> [0] https://github.com/rikkimax/DWC
XLIB is an absolute train wreck when it comes to threading, call
XPollEvent outside your draw thread will most likely segfault.
As well I need control of the opengl contexts, as I want to
separate drawing and loading into separate threads.
I need both good threading support, and control over my opengl
contexts to fulfill the goals I have set for myself.
That said, it is a nice looking library. But it would not fulfill
my needs.
More information about the Digitalmars-d-announce
mailing list