dfl2 is comming

FrankLike via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sat Oct 18 07:39:03 PDT 2014


> There were 15 forks of DFL on github (some of them working fine 
> with 2.066), you made a 16nth, with another name. ;)
> What's the point?
>
> Btw, your version (just like most others) contains bugs causing 
> the app to crash on exit. The issue is with destructors (in 
> Timer and Tooltip, for example) that try to access some 
> global/static variables, and when the app closes GC does its 
> final cycle and calls destructors, and at this time many of 
> those objects are already dead. It went silent in older 
> versions of D, but since 2.065 was pretty visible.
>
> My fix is here:
> https://github.com/thedeemon/dfl/commit/290d6456f6d13447311845929fd929acb6938a5d
> (sadly, combined with additional changes I made when trying to 
> find the bugs)

Sorry,D2.066 is no 'dm' folder,its libs all moved in 
dmd2\windows\lib,and most new users like to use the 'dub' or 
Visual studio .net .
A few minutes ago,I test to compile the dfl which was cloned from 
'https://github.com/Rayerd/dfl',but found some errors,not get the 
*.objs,and must modify the bat file.

Now,it's a important thing,  let more new users to like the dfl 
in their ways:'dub' or Visual studio.net.
I think its very easy to use it for you.

Thank you very much.


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