DerelictSteamworks

Rikki Cattermole via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Tue Aug 18 06:55:24 PDT 2015


On 19/08/2015 1:07 a.m., Mike Parker wrote:
> On Tuesday, 18 August 2015 at 08:47:27 UTC, extrawurst wrote:
>> Hi everyone,
>>
>> during my development of a little game engine in my spare time with D
>> I created a couple of libs and wanted to announce one of them that I
>> find particularly useful.
>>
>> A Dynamic binding for the Steam API:
>>
>> dub: http://code.dlang.org/packages/derelict-steamworks
>> github: https://github.com/Extrawurst/DerelictSteamworks
>>
>> I can finally announce this as the latest sdk release (1.34) includes
>> a flat c-api by default that these bindings use.
>
> Awesome! That's something I've always planned to get around to some day.
> Glad you got there first :)
>
>>
>> In any case let's create the first platform independent game written
>> in D on Steam!!!!
>
> Mayhem Intergalactic could have been platform-independent([1] and [2]).
> IIRC, it was written with D1. DerelictSDL and DerelictGL were used
> (probably from Derelict 2) as Crispy mentioned halfway down the thread
> at [3]. I know he did some work on Mac, but it appears he only ever
> released on Windows. There's probably an old newsgroup announcement
> somewhere.
>
> [1] http://www.inventivedingo.com/mayhemig
> [2] http://store.steampowered.com/app/18600/
> [3] http://dsource.org/forums/viewtopic.php?t=2891

On that note about dsource:
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