Dgame revived

Rikki Cattermole via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sun Feb 22 23:25:07 PST 2015


On 23/02/2015 8:01 p.m., Namespace wrote:
>> On OSX you can load either "legacy" version of OpenGL so 1.x/2.x or
>> 3.x+. Not both. I found this out for Devisualization.Window. Most
>> likely dgame by default is loading it in legacy mode.
>
> Derelict GL is loading in legacy mode. You have to call 'reload' after
> creating a valid GL Context to update your OpenGL to the highest
> possible version. Maybe that doesn't work on Mac?

This does work on OSX. Again Devisualization.Window supports OpenGL 
context creation for both "legacy" and non "legacy". It is just 
dependent upon what you specify as the version to load when creating the 
context that matters.


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