Dgame revived

Namespace via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Mon Feb 23 15:24:01 PST 2015


> Doesn't work. Still gives the same OpenGL too low error. I 
> think you need to place the lines
> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
> 			SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
> 			SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 
> SDL_GL_CONTEXT_PROFILE_CORE);
> 			SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 
> SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
>
> before window creation.

Could you try it and say if it helps?


More information about the Digitalmars-d-announce mailing list