Dgame revived
Namespace via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Mon Feb 23 15:24:01 PST 2015
> Doesn't work. Still gives the same OpenGL too low error. I
> think you need to place the lines
> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
> SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
> SDL_GL_CONTEXT_PROFILE_CORE);
> SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
> SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
>
> before window creation.
Could you try it and say if it helps?
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