Dgame revived

Mike Parker via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Mon Feb 23 16:53:53 PST 2015


On 2/24/2015 8:18 AM, Gan wrote:

>
> Doesn't work. Still gives the same OpenGL too low error. I think you
> need to place the lines
> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
>              SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
>              SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
> SDL_GL_CONTEXT_PROFILE_CORE);
>              SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
> SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
>
> before window creation.

Yes. All SDL_GL_SetAttributes must be called before window creation for 
them to have any effect. I thought that was already understood.


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