Dgame revived

Namespace via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Tue Feb 24 01:24:16 PST 2015


On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote:
> On Tuesday, 24 February 2015 at 00:53:49 UTC, Mike Parker wrote:
>> On 2/24/2015 8:18 AM, Gan wrote:
>>
>>>
>>> Doesn't work. Still gives the same OpenGL too low error. I 
>>> think you
>>> need to place the lines
>>> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
>>>            SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 
>>> 3);
>>>            SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
>>> SDL_GL_CONTEXT_PROFILE_CORE);
>>>            SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
>>> SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
>>>
>>> before window creation.
>>
>> Yes. All SDL_GL_SetAttributes must be called before window 
>> creation for them to have any effect. I thought that was 
>> already understood.
>
> You sound a little rude. :D
> I thought that must precede the GLContext. That made the most 
> sense to me. I will change it. ;)

It semms there is a problem with ma DUB package:
----
Branch ~beta: Got JSON of type undefined, expected object.
Branch ~tune: Got JSON of type undefined, expected object.
----

I deleted these branches, drafted a new tag and tried to trigger 
a manual update, but nothing happens.


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