Dgame revived

Namespace via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Tue Feb 24 02:01:10 PST 2015


On Tuesday, 24 February 2015 at 09:56:56 UTC, Gan wrote:
> On Tuesday, 24 February 2015 at 09:24:17 UTC, Namespace wrote:
>> On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote:
>>> On Tuesday, 24 February 2015 at 00:53:49 UTC, Mike Parker 
>>> wrote:
>>>> On 2/24/2015 8:18 AM, Gan wrote:
>>>>
>>>>>
>>>>> Doesn't work. Still gives the same OpenGL too low error. I 
>>>>> think you
>>>>> need to place the lines
>>>>> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
>>>>>          SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 
>>>>> 3);
>>>>>          SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
>>>>> SDL_GL_CONTEXT_PROFILE_CORE);
>>>>>          SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
>>>>> SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
>>>>>
>>>>> before window creation.
>>>>
>>>> Yes. All SDL_GL_SetAttributes must be called before window 
>>>> creation for them to have any effect. I thought that was 
>>>> already understood.
>>>
>>> You sound a little rude. :D
>>> I thought that must precede the GLContext. That made the most 
>>> sense to me. I will change it. ;)
>>
>> It semms there is a problem with ma DUB package:
>> ----
>> Branch ~beta: Got JSON of type undefined, expected object.
>> Branch ~tune: Got JSON of type undefined, expected object.
>> ----
>>
>> I deleted these branches, drafted a new tag and tried to 
>> trigger a manual update, but nothing happens.
>
> I had to force dub to upgrade in order for it to pull the 
> latest code from the master branch.
>
> But on the plus side it runs.
>
> On the downside it still only displays a blank white screen for 
> Mac users.

Yeah, that is really strange. For all tutorials?

I have already started on the weekend to begin Dgame 0.5 and 
revise the whole. So that's at least a glimmer of hope.


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