DlangUI
Kapps via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Tue Feb 24 08:46:11 PST 2015
On Thursday, 29 January 2015 at 15:29:15 UTC, Vadim Lopatin wrote:
> On Thursday, 29 January 2015 at 14:13:22 UTC, John Colvin wrote:
>> On Wednesday, 28 January 2015 at 14:21:36 UTC, Vadim Lopatin
>> wrote:
>>> On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin
>>> wrote:
>>>> On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin
>>>> wrote:
>>>>> BTW, could you try on mac
>>>>> https://github.com/buggins/dlangide.git as well?
>>>>> It's dlangui-based D language IDE I'm currently working on.
>>>>
>>>> That works OK.
>>>>
>>>> The text is all horrible looking. This is probably due to
>>>> (lack of) scaling support for high-res screens (retina).
>>>
>>> Is graphics scaled too? If so, it's due to scaling.
>>> Otherwise possible it's due to bad implementation of subpixel
>>> antialiasing (aka ClearType).
>>> I've submitted fix to disable subpixel antialiasing.
>>
>> An example of what I see (with up-to-date git HEAD)
>>
>> https://www.dropbox.com/s/49n9m0b9uutzaa8/Screenshot%202015-01-29%2014.11.57.png?dl=0
>
> I see no additional blur comparing with other platforms.
> It's bad font rendering. Trying to improve.
>
> P.S: DlangIDE is now able to open DUB based projects, build and
> run them, edit files.
> Good sample project is dlangide/workspaces/tetris :)
From what I can tell, it seems to be that it's using X11 for
rendering, which I think doesn't support high DPI properly when
using a Retina screen, making it appear very blurry.
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