Dgame revived

stewarth via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Tue Feb 24 14:03:27 PST 2015


On Tuesday, 24 February 2015 at 21:10:53 UTC, Gan wrote:
> On Tuesday, 24 February 2015 at 21:07:04 UTC, stewarth wrote:
>> On Tuesday, 24 February 2015 at 19:32:08 UTC, Gan wrote:
>>> On Tuesday, 24 February 2015 at 16:28:59 UTC, Namespace wrote:
>>>>> I had to force dub to upgrade in order for it to pull the 
>>>>> latest code from the master branch.
>>>>>
>>>>> But on the plus side it runs.
>>>>>
>>>>> On the downside it still only displays a blank white screen 
>>>>> for Mac users.
>>>>
>>>> As growlercab pointed out 
>>>> (https://github.com/Dgame/Dgame/pull/29), I think also that 
>>>> you should set the Version to 3.2 rather than 3.0. Could you 
>>>> give it a try and say if that works for you?
>>>
>>> No dice. Running the shapes tutorial again, just a blank 
>>> screen. Console output looks good though:
>>> init openAL
>>> Derelict loaded GL version: GL33 (GL33), available GL 
>>> version: 3.3 INTEL-10.0.22
>>> Quit Event
>>> Finalize Sound (0)
>>> >> Sound Finalized
>>> Text: Finalize Font
>>> Font finalized
>>> Close open Windows.
>>> Open Windows closed.
>>> Finalize Texture (0)
>>> >> Texture Finalized
>>> quit sdl
>>
>> Did you try commenting out the line that sets the forward 
>> compatibility flag as well?
>> (sorry it isn't clear from the posts)
>>
>> if (style & Style.OpenGL) {
>>  SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
>>  SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
>>  SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 
>> SDL_GL_CONTEXT_PROFILE_CORE);
>> /*
>> * SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
>> *           SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
>> */
>> }
>>
>> This fixed a similar issue for me on Linux.
>>
>> Cheers,
>> stew
>
> Yeah I did that, doesn't show anything but a blank white screen.

OK, thanks for letting me know.




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