Dgame revived
Gan via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Wed Feb 25 07:36:20 PST 2015
On Tuesday, 24 February 2015 at 22:03:29 UTC, stewarth wrote:
> On Tuesday, 24 February 2015 at 21:10:53 UTC, Gan wrote:
>> On Tuesday, 24 February 2015 at 21:07:04 UTC, stewarth wrote:
>>> On Tuesday, 24 February 2015 at 19:32:08 UTC, Gan wrote:
>>>> On Tuesday, 24 February 2015 at 16:28:59 UTC, Namespace
>>>> wrote:
>>>>>> I had to force dub to upgrade in order for it to pull the
>>>>>> latest code from the master branch.
>>>>>>
>>>>>> But on the plus side it runs.
>>>>>>
>>>>>> On the downside it still only displays a blank white
>>>>>> screen for Mac users.
>>>>>
>>>>> As growlercab pointed out
>>>>> (https://github.com/Dgame/Dgame/pull/29), I think also that
>>>>> you should set the Version to 3.2 rather than 3.0. Could
>>>>> you give it a try and say if that works for you?
>>>>
>>>> No dice. Running the shapes tutorial again, just a blank
>>>> screen. Console output looks good though:
>>>> init openAL
>>>> Derelict loaded GL version: GL33 (GL33), available GL
>>>> version: 3.3 INTEL-10.0.22
>>>> Quit Event
>>>> Finalize Sound (0)
>>>> >> Sound Finalized
>>>> Text: Finalize Font
>>>> Font finalized
>>>> Close open Windows.
>>>> Open Windows closed.
>>>> Finalize Texture (0)
>>>> >> Texture Finalized
>>>> quit sdl
>>>
>>> Did you try commenting out the line that sets the forward
>>> compatibility flag as well?
>>> (sorry it isn't clear from the posts)
>>>
>>> if (style & Style.OpenGL) {
>>> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
>>> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
>>> SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
>>> SDL_GL_CONTEXT_PROFILE_CORE);
>>> /*
>>> * SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
>>> * SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
>>> */
>>> }
>>>
>>> This fixed a similar issue for me on Linux.
>>>
>>> Cheers,
>>> stew
>>
>> Yeah I did that, doesn't show anything but a blank white
>> screen.
>
> OK, thanks for letting me know.
Is there anything more I can test to try to get it working on Mac?
Also anyone else have a Mac to test on? I wanna make sure it's
not just me getting the blank white screen.
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