Dgame revived

Namespace via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Thu Feb 26 01:00:27 PST 2015


On Thursday, 26 February 2015 at 08:35:12 UTC, Gan wrote:
> On Thursday, 26 February 2015 at 08:19:30 UTC, Namespace wrote:
>>> Figured it out. DGame wants OpenGL 3.0+ context. However it 
>>> uses some functions in OpenGL 2.1 that have been depreciated. 
>>> The mac OpenGL doesn't allow depreciated functions.
>>>
>>> DGame's OpenGL code is too outdated to run on a 3.0+ GL 
>>> context on mac.
>>>
>>> Required fix: Either lower the context to 2.1 or upgrade the 
>>> code to not use depreciated functions.
>>
>> Ah, indeed. I use some outdated constants and opengl 
>> functions. But I believe I'm using also functions which need 
>> OpenGL 3.0. Could you try to reduce the OpenGL Version to 2.1 
>> and test it again?
>
> Wouldaya look at that, it works. http://cl.ly/image/0Z000U0m1i3U
>
> I wonder what features are broken.

It would be very kind of you, if you figure it out. Try 
everything you can, all tutorials. If nothing is broken, I will 
supply a fix for OSX where I put the OpenGL version to 2.1.


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