DlangIDE

Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Thu Feb 26 02:17:59 PST 2015


On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze 
wrote:
>
>
> On 17.02.2015 20:41, Vadim Lopatin wrote:
>> It looks like we need to develop some universal debugger 
>> library.
>> For linux, it can use gdb as a backend.
>> For windows - I'm not sure. Is there any console debugger 
>> which can
>> debug dmd generated executables? I've checked windbg shipped 
>> with dmd,
>> but it looks like it is GUI, and cannot be used as backend via 
>> console.
>> Trying to play with my own implementation of debugger using 
>> win32 API.
>>
>> Probably there is already some debugger interface written in D?
>
> On Windows, there is mago (https://github.com/rainers/mago), a 
> debug engine that integrates with Visual Studio, but it's 
> actually not limited to that. It might be rather complicated to 
> host it, though, you'll have to interface with IDebugEngine2 
> and all its subclasses 
> (https://msdn.microsoft.com/en-us/library/bb145310.aspx).
>
> If you want a text interface, the Debugging Tools for Windows 
> (https://msdn.microsoft.com/en-us/windows/hardware/hh852365) 
> also contain cdb, a command line version of windbg (forget 
> about the one distributed with dmd). For Win32, you'll have to 
> convert the old CodeView debug info written by optlink to PDB 
> format using cv2pdb, though.

Trying to integrate MAGO.
I can easy create instance of MAGO DebugEngine, but having 
problems with obtaining of IDebugPort which is needed for 
invoking of LaunchSuspended.
It looks like to get IDebugPort, I need IDebugCoreServer2 
instance.
Does anybody know how to do it?

Best regards,
     Vadim


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