Dgame revived

Namespace via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sat Feb 28 04:32:59 PST 2015


On Saturday, 28 February 2015 at 12:22:46 UTC, Gan wrote:
> On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote:
>>> Next step is Font, Text and Spritesheet. Then I'll inspect 
>>> Clock, Power and MessageBox and in the end I'll inspect 
>>> Audio. I think the most breaking changes will happen here, 
>>> because I'll use this time SDL_Audio instead of OpenAL.
>>
>> Font, Text, Clock (renamed to StopWatch) and Power (renamed to 
>> Battery) were also ported. The Audio package also. Spritesheet 
>> should be redundant now, because Sprite has now a clipRect, to 
>> support the Spritesheet behaviour.
>>
>> What is left: add missing comments / complete comments and 
>> renew the documentation. After that I will update the website.
>>
>> We are moving forward! :)
>
> This is exciting. I'll test my space background in DGame to 
> compare performance to SFML. If it's favorable, I'm immediately 
> switching.

That's great. It would be nice if you post the differences here. 
:)


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