Dgame revived

stewarth via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sat Feb 28 16:10:20 PST 2015


On Saturday, 28 February 2015 at 22:52:47 UTC, Namespace wrote:
> On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote:
>>> Next step is Font, Text and Spritesheet. Then I'll inspect 
>>> Clock, Power and MessageBox and in the end I'll inspect 
>>> Audio. I think the most breaking changes will happen here, 
>>> because I'll use this time SDL_Audio instead of OpenAL.
>>
>> Font, Text, Clock (renamed to StopWatch) and Power (renamed to 
>> Battery) were also ported. The Audio package also. Spritesheet 
>> should be redundant now, because Sprite has now a clipRect, to 
>> support the Spritesheet behaviour.
>>
>> What is left: add missing comments / complete comments and 
>> renew the documentation. After that I will update the website.
>>
>> We are moving forward! :)
>
> Comments are finished so far - the documentation can be 
> generated.
> I've also begun to update the website and to update the 
> tutorials, but I need at least a whole day to get ready. So 
> I'll be ready in mid-March at the latest - because the next 
> week I have to learn for my exams completely again.
> But you can already begin with your tests. ;)

Thank you for updating Dgame so quickly. I'll give it a test 
later this week and report any issues on github.

Cheers,
stew


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