Deadcode: A code editor in D

ketmar via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sat Jan 17 07:56:14 PST 2015


On Sat, 17 Jan 2015 06:34:10 +0000
Jonas Drewsen via Digitalmars-d-announce
<digitalmars-d-announce at puremagic.com> wrote:

> On Friday, 16 January 2015 at 21:41:39 UTC, ketmar via 
> Digitalmars-d-announce wrote:
> > On Fri, 16 Jan 2015 21:32:32 +0000
> > Jonas Drewsen via Digitalmars-d-announce
> > <digitalmars-d-announce at puremagic.com> wrote:
> >
> >> It is currently only compiling on linux and I haven't tried to 
> >> start it there. It is based on libsdl so I don't see much 
> >> trouble in getting it to work.
> > so it's using it's own ttf renderer (or SDL_ttf)? ah, too bad 
> > for
> > me. :-(
> 
> It is using SDL_ttf to render glyphs to fontmaps. I use these 
> together with opengl in the text layout engine to get the final 
> result.
> 
> 
> >> I'll probably open source it when it is out of beta.
> > may i ask why don't you go with open source from the start? i'm 
> > not
> > insisting on anything, i'm just curious.
> 
> It started out on my own github server with a lot of 
> expermentation that didn't make sense to share and it just wasn't 
> a priority to open source it before it was ready.

i see. thank you for your answers.
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