Deadcode: A code editor in D

Rikki Cattermole via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Mon Jan 19 12:41:06 PST 2015


On 20/01/2015 1:48 a.m., Jonas Drewsen wrote:
> On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote:
>> On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
>>> I have been working on an editor written in D for use with D for some
>>> time now and have made a blog post about it.
>>>
>>> Any feedback or suggestions are welcome.
>>>
>>> http://deadcodedev.steamwinter.com
>>>
>>> Thanks
>>> Jonas
>>
>> Hi,
>>
>> This is an impressive work. I's really nice to see a presentation of
>> how much help can be provided from the D editor and existing language
>> labiaries.
>>
>> I have several questions as well:
>>
>> 1. Was the libdparser integrated with extension system or is it
>> embedded in the core?
>
> Done with the extension system.
>
>> 2. What are the dependencies?
>
> sdl2, opengl, freetype, libdparse (if you want the extension for D
> semantic)
>
> I am keeping an eye on some of the native D input/window libraries that
> is being worked on in the hope of being able to replace the SDL2
> dependency.

Please file any enhancement requests for any Devisualization projects 
you need. It would help me know what is needed of them more.

>> 3. How hard it would be to change the feel&look of the gui as it is in
>> conventional editors (Visual, MonoDeveop, GtCreator, Eclipse). I mean
>> menus, buttons, views etc?
>
> Would require some more views/controls to be created. The styling is
> done through CSS sheets. A common subset of CSS keys are supported but
> maybe a few more would be needed.



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