DirectX bindings

evilrat via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Mon Jan 26 00:16:07 PST 2015


On Saturday, 24 January 2015 at 20:35:23 UTC, Andrej Mitrovic 
wrote:
> On 5/27/14, evilrat via Digitalmars-d-announce
> <digitalmars-d-announce at puremagic.com> wrote:
>> On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
>>> https://github.com/evilrat666/directx-d
>>
>> this is it. i think i can't continue on this one anymore, nor 
>> do
>> i have time, nor passion.
>
> Hey, sorry you didn't find an audience for this, thanks for 
> your work
> nevertheless! But do you by any chance know how up to date your
> bindings are compared to these other ones:
> https://github.com/auroragraphics/directx
>
> If you don't know I'll try to diff my way and find out.

it is very sparse comparing to what i've done, but DirectX itself 
is stable so there shouldn't be any problems. though my version 
is targeted for same usage as if in C++, and contains most of 
helper functions, so one could easily rewrite C++ arrows as dots 
and thats all - everything should work(most times at least). This 
is very useful and convenient since there are very few learning 
resources about D and especially DirectX with D(if any).

maybe i'll update it to DirectX 12 as soon it is released. but 
still i would merge peoples PR's if there be any commits.


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