DlangUI
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Tue Jan 27 20:11:19 PST 2015
On Tuesday, 27 January 2015 at 19:37:44 UTC, Gan wrote:
> On Saturday, 14 June 2014 at 19:40:58 UTC, Jim Hewes wrote:
>> Very nice, thanks. I'm looking forward to trying it out when I
>> can find the time. I'm not a big fan of bindings/wrappers.
>>
>> Jim
>
> This is looks fantastic. I tried the demo but I get an error:
> SDL_GL_CreateContext failed: Failed creating OpenGL context
>
> Running Mac OS 10.10.2 on 2011 Macbook Pro
Never tried it on mac.
I believe, if OpenGL context cannot be created, DlangUI SDL
backend should switch to bare SDL (sw renderer).
I would rather expect that app crashes on missing fonts.
Linux (and mac) font paths are hardcoded. Where are .ttf files
located on macos? Fast and dirty fix is possible - add paths for
a few mac fonts.
Could you please share startup logs?
As well, you can try to build w/o OpenGL - clone repository and
remove USE_OPENGL version from dub.json
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