DlangUI

Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Wed Jan 28 02:13:11 PST 2015


On Wednesday, 28 January 2015 at 10:01:44 UTC, John Colvin wrote:
> On Wednesday, 28 January 2015 at 04:11:20 UTC, Vadim Lopatin 
> wrote:
>> On Tuesday, 27 January 2015 at 19:37:44 UTC, Gan wrote:
>>> On Saturday, 14 June 2014 at 19:40:58 UTC, Jim Hewes wrote:
>>>> Very nice, thanks. I'm looking forward to trying it out when 
>>>> I can find the time. I'm not a big fan of bindings/wrappers.
>>>>
>>>> Jim
>>>
>>> This is looks fantastic. I tried the demo but I get an error:
>>> SDL_GL_CreateContext failed: Failed creating OpenGL context
>>>
>>> Running Mac OS 10.10.2 on 2011 Macbook Pro
>>
>> Never tried it on mac.
>> I believe, if OpenGL context cannot be created, DlangUI SDL 
>> backend should switch to bare SDL (sw renderer).
>> I would rather expect that app crashes on missing fonts.
>> Linux (and mac) font paths are hardcoded. Where are .ttf files 
>> located on macos? Fast and dirty fix is possible - add paths 
>> for a few mac fonts.
>> Could you please share startup logs?
>>
>> As well, you can try to build w/o OpenGL - clone repository 
>> and remove USE_OPENGL version from dub.json
>
> All the projects in examples/ crash on OS X in functions 
> relating to text AFAICS.
>
> Font locations on OS X: http://support.apple.com/en-gb/HT201722

Could you please share file list of /Library/Fonts/ and 
/System/Library/Fonts/ ?

What are good/standard Sans Serif and Monotype fonts on Macs?


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