DlangUI

Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Thu Jan 29 07:29:13 PST 2015


On Thursday, 29 January 2015 at 14:13:22 UTC, John Colvin wrote:
> On Wednesday, 28 January 2015 at 14:21:36 UTC, Vadim Lopatin 
> wrote:
>> On Wednesday, 28 January 2015 at 13:37:34 UTC, John Colvin 
>> wrote:
>>> On Wednesday, 28 January 2015 at 10:57:57 UTC, Vadim Lopatin 
>>> wrote:
>>>> BTW, could you try on mac 
>>>> https://github.com/buggins/dlangide.git as well?
>>>> It's dlangui-based D language IDE I'm currently working on.
>>>
>>> That works OK.
>>>
>>> The text is all horrible looking. This is probably due to 
>>> (lack of) scaling support for high-res screens (retina).
>>
>> Is graphics scaled too? If so, it's due to scaling.
>> Otherwise possible it's due to bad implementation of subpixel 
>> antialiasing (aka ClearType).
>> I've submitted fix to disable subpixel antialiasing.
>
> An example of what I see (with up-to-date git HEAD)
>
> https://www.dropbox.com/s/49n9m0b9uutzaa8/Screenshot%202015-01-29%2014.11.57.png?dl=0

I see no additional blur comparing with other platforms.
It's bad font rendering. Trying to improve.

P.S: DlangIDE is now able to open DUB based projects, build and 
run them, edit files.
Good sample project is dlangide/workspaces/tetris :)



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