Dgame revived

Namespace via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Tue Mar 3 08:59:34 PST 2015


On Sunday, 1 March 2015 at 10:00:35 UTC, Namespace wrote:
> On Sunday, 1 March 2015 at 00:10:22 UTC, stewarth wrote:
>> On Saturday, 28 February 2015 at 22:52:47 UTC, Namespace wrote:
>>> On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace 
>>> wrote:
>>>>> Next step is Font, Text and Spritesheet. Then I'll inspect 
>>>>> Clock, Power and MessageBox and in the end I'll inspect 
>>>>> Audio. I think the most breaking changes will happen here, 
>>>>> because I'll use this time SDL_Audio instead of OpenAL.
>>>>
>>>> Font, Text, Clock (renamed to StopWatch) and Power (renamed 
>>>> to Battery) were also ported. The Audio package also. 
>>>> Spritesheet should be redundant now, because Sprite has now 
>>>> a clipRect, to support the Spritesheet behaviour.
>>>>
>>>> What is left: add missing comments / complete comments and 
>>>> renew the documentation. After that I will update the 
>>>> website.
>>>>
>>>> We are moving forward! :)
>>>
>>> Comments are finished so far - the documentation can be 
>>> generated.
>>> I've also begun to update the website and to update the 
>>> tutorials, but I need at least a whole day to get ready. So 
>>> I'll be ready in mid-March at the latest - because the next 
>>> week I have to learn for my exams completely again.
>>> But you can already begin with your tests. ;)
>>
>> Thank you for updating Dgame so quickly. I'll give it a test 
>> later this week and report any issues on github.
>>
>> Cheers,
>> stew
>
> Forget to mention: until aldacron fixed DerelictSDL2 
> (https://github.com/DerelictOrg/DerelictSDL2/issues/39) you 
> have to manually annotate the makros and functions with @nogc. 
> Maybe you should wait, until aldacron fixes this.

The most things are fixed now. But should I organize Dgame like 
the official DUB style: 'source/Dgame/...'?


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