Dgame revived
Namespace via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Fri Mar 13 07:22:15 PDT 2015
On Friday, 13 March 2015 at 10:34:50 UTC, amber wrote:
> On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
>> The most of Dgame is ready, only the tutorials are missing to
>> arrive to the release state.
>> Is there anything you wanted absolutely in Dgame? A module, a
>> tutorial?
>> Since I removed the TileMap tutorial I may want to write an
>> replacement how you could easily built one with Sprites. Any
>> further ideas?
>>
>> At the end of this month I wanted to participate on "One game
>> a month" (http://www.onegameamonth.com/). Mainly with C++ but
>> I think it would be a good test for Dgame, if I would programm
>> some games with it. And it could be helpfull to get more
>> attention on D.
>
> I think a tutorial on how to do tile map with sprites would be
> awesome and the one game a month would be a great way to stress
> test Dgame and find those missing features.
I think so too.
A TileMap with Sprites is pretty simple:
----
class Tile : Sprite {
// ... more features
}
----
Each Tile is stored on fixed points on the screen and represent
the Tile-Image.
But maybe I will implement the old TileMap implementation again.
;)
Let's see.
> One feature that I think would be useful is a console to help
> with development and tweak settings at run time.
That's not possible in the near future. ;) Sorry. But an
interesting idea.
> Thanks for your work on Dgame. I'm going to switch over to the
> new version and give it a try :)
Glad to hear that!
> bye,
> amber
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