Dgame revived

Namespace via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sat Mar 14 08:19:19 PDT 2015


On Saturday, 14 March 2015 at 03:12:56 UTC, stewarth wrote:
> On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote:
>> On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote:
>>> On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
>>>> The most of Dgame is ready, only the tutorials are missing 
>>>> to arrive to the release state.
>>>> Is there anything you wanted absolutely in Dgame? A module, 
>>>> a tutorial?
>>>> Since I removed the TileMap tutorial I may want to write an 
>>>> replacement how you could easily built one with Sprites. Any 
>>>> further ideas?
>>>>
>>>> At the end of this month I wanted to participate on "One 
>>>> game a month" (http://www.onegameamonth.com/). Mainly with 
>>>> C++ but I think it would be a good test for Dgame, if I 
>>>> would programm some games with it. And it could be helpfull 
>>>> to get more attention on D.
>>>
>>> Nice work :)
>>>
>>> I just tried on Arch Linux x86_64  and it worked out of the 
>>> box using dub.
>>>
>>> Time to upgrade my Dgame projects !!
>>>
>>> Thanks,
>>> Stew
>>
>> How many do you have?
>
> Four in total, all half finished -- just the way I like them :-)
>
> I do intend to finish them off, I just need to find more the 
> time between work and sleep...
>
> Cheers,
> Stew

Even half finished, I would like to see them.
http://dgame-dev.de/?page=show is also called Work in Progress ;)


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