Dgame revived

stewarth via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sat Mar 14 18:50:51 PDT 2015


On Saturday, 14 March 2015 at 15:19:20 UTC, Namespace wrote:
> On Saturday, 14 March 2015 at 03:12:56 UTC, stewarth wrote:
>> On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote:
>>> On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote:
>>>> On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
>>>>> The most of Dgame is ready, only the tutorials are missing 
>>>>> to arrive to the release state.
>>>>> Is there anything you wanted absolutely in Dgame? A module, 
>>>>> a tutorial?
>>>>> Since I removed the TileMap tutorial I may want to write an 
>>>>> replacement how you could easily built one with Sprites. 
>>>>> Any further ideas?
>>>>>
>>>>> At the end of this month I wanted to participate on "One 
>>>>> game a month" (http://www.onegameamonth.com/). Mainly with 
>>>>> C++ but I think it would be a good test for Dgame, if I 
>>>>> would programm some games with it. And it could be helpfull 
>>>>> to get more attention on D.
>>>>
>>>> Nice work :)
>>>>
>>>> I just tried on Arch Linux x86_64  and it worked out of the 
>>>> box using dub.
>>>>
>>>> Time to upgrade my Dgame projects !!
>>>>
>>>> Thanks,
>>>> Stew
>>>
>>> How many do you have?
>>
>> Four in total, all half finished -- just the way I like them 
>> :-)
>>
>> I do intend to finish them off, I just need to find more the 
>> time between work and sleep...
>>
>> Cheers,
>> Stew
>
> Even half finished, I would like to see them.
> http://dgame-dev.de/?page=show is also called Work in Progress 
> ;)

When I get something to a state that I'm comfortable sharing I'll 
let you know.

The hardest part is the resources, graphics etc. My sprites are 
pretty  embarrassing :)


Cheers,
Stew


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