DTanks Alpha
Kingsley via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Fri Mar 27 13:39:48 PDT 2015
On Wednesday, 25 March 2015 at 15:16:06 UTC, Russel Winder wrote:
> On Tue, 2015-03-24 at 23:37 +0000, Kingsley via
> Digitalmars-d-announce wrote:
>> On Saturday, 21 March 2015 at 15:57:54 UTC, Dan Olson wrote:
>> > "Kingsley" <kingsley.hendrickse at gmail.com> writes:
>> >
>> > > In preparation for the London D meetup I have got the
>> > > DTanks robot
>> > > battle framework into the first alpha release state - good
>> > > enough to
>> > > use at the meetup anyway.
>> > >
>> > > https://github.com/masterthought/dtanks
>
> And an excellent framework it is too. I hope to be able to put
> some
> programming effort towards this to help make it even better.
> Actually I
> am wondering if we can put the framework skeleton to a
> constructive
> rather than destructive purpose.
>
>> > > --K
>> >
>> > DTanks looks cool! I am going to have to try it. Brings
>> > back
>> > memories.
>> >
>> > I got hooked on the Apple ][ version
>> > (http://corewar.co.uk/robotwar/)
>> > back in the 80's and started a version for the Amiga called
>> > "Tonks" but
>> > it never got off the drawing board. I've always loved this
>> > game
>> > concept. Even did a version to run each tank on a node of
>> > an Intel
>> > Hypercube as a school project.
>>
>> Cool - feel free to give me any feedback. At the London D
>> programmers meetup we had a tank tournament which was great
>> fun. Some of the guys who came had not done D before - they
>> were Scala / Java guys - but really enjoyed playing with D by
>> way of the tanks game.
>
> Great fun was had by all there. Thanks to Kingsley for
> organizing
> this, and perhaps more importantly, getting the framework
> together.
>
> An interesting point was made by some there: this looks very
> like Java
> coding. Laeeth and I both agreed, saying that we felt Kingsley
> background in Java was being reflected a little in the look and
> feel
> of the D code, that if a C++ programmer had written it most
> likely the
> code would have had a C++ feel to it. Much of this is about
> spacing,
> identifier structure and things like that – relatively trivial
> stuff
> in the main. The question us then is this fine ( that D code
> can have a
> Java or C++ feel) or should there always be a D feel to all D
> code?
>
>> There should be a video of the tournament emerging at some
>> point from SkillsMatter who sponsor the meetup as they filmed
>> it.
>
> The video may not reflect quite as much of the fun that was had!
Here is the video:
https://skillsmatter.com/skillscasts/6287-d-robot-tank-battle-tournament
the fun starts at 16:48
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