Graillon 1.0, VST effect fully made with D

Guillaume Piolat via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sun Nov 29 04:50:14 PST 2015


On Sunday, 29 November 2015 at 12:40:43 UTC, Ola Fosheim Grøstad 
wrote:
> On Sunday, 29 November 2015 at 11:58:20 UTC, Guillaume Piolat 
> wrote:
>> I've never said the GC is compatible with real-time, it isn't. 
>> I said, we can avoid it in a small part of an application and 
>> be real-time. So D can do real-time (audio).
>
> Yes, but why say it if you don't use it after init?

Well, this fit some style of applications like video encoders too.
With games I did have more problems with GC, unless pooling.
Problems that C++ wouldn't have with malloc.

> It's not new that D, like C++, can work like a more powerful 
> version of C. Although I had to create a lot of fuzz to even 
> get to this point where we now have at least the @nogc tag. A 
> couple of years ago neither Walter or Andrei showed any sign of 
> understanding that being GC reliant was an issue for a system 
> level programming language. That attitude is pretty common for 
> languages that ship with a GC, and is the reason for why people 
> don't want audio software using it (or is boasting it).

There is a perception problem, and it's reason enough not to talk 
about this GC thing anymore. Because tt hasn't been a problem, 
was easily avoided, and now is just negative PR for nothing.




More information about the Digitalmars-d-announce mailing list