Damage Control: An homage to Rampart (Alpha)

burjui via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Tue Jan 5 09:41:41 PST 2016


Nice game!

On Monday, 4 January 2016 at 02:34:37 UTC, rcorre wrote:
> Right now even having a single tile enclosed counts -- which 
> actually may be too lenient.

Not at all, sometimes it's the only way to win, it often depends 
on generosity of the embedded Tetris. 6 missiles is not that 
much, and if your tetris-fu is not enough to join an another 
base, you're pretty much screwed on the next round, unless you 
quickly enclose a small area during rebuild. Cursor speed is 
pretty low, so you can't react quickly and in the 3rd round your 
base always looks like Swiss cheese.

Also, it would be really nice to use Enter for confirmation and 
Escape for going back by default, since these are standard. I 
cannot reassign the "cancel" action, because app crashes if I 
press Escape.

Found some minor issues:
- On Windows, it shows a console window on launch. It may be 
useful for debugging, but since game doesn't output anything, 
it's useless and should be shown only in debug builds anyway
- On the title screen, it says "v0.0 (alpha)", but I'm actually 
using v0.2
- A typo: Options -> Shake: "Taseteful"

Anyway, I played the game for an hour and enjoyed it. It needs 
some tuning and some kind of an introductory tutorial mode, but 
it's playable and fun. Also, kudos for composing music in LMMS :)


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