very simple pure CPU raymarching demo

ketmar via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Sun Jan 24 06:18:23 PST 2016


ok, just4fun, mulththreaded renderer[1]. set ThreadCount to 
number of your CPU cores to get some speedup.

note: this is not how `std.concurrency` should be used! please, 
don't do wroker queues as i did!

[1] http://ketmar.no-ip.org/dmd/zrm3_adam_trd_x4.d


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