very simple pure CPU raymarching demo
karabuta via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Sun Jan 24 07:04:13 PST 2016
On Sunday, 24 January 2016 at 14:18:23 UTC, ketmar wrote:
> ok, just4fun, mulththreaded renderer[1]. set ThreadCount to
> number of your CPU cores to get some speedup.
>
> note: this is not how `std.concurrency` should be used! please,
> don't do wroker queues as i did!
>
> [1] http://ketmar.no-ip.org/dmd/zrm3_adam_trd_x4.d
This is the kind of maths I hoped I could try to understand. The
spirit is not there :)
More information about the Digitalmars-d-announce
mailing list