Battle-plan for CTFE

Stefan Koch via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Thu Sep 8 06:11:23 PDT 2016


On Thursday, 8 September 2016 at 10:44:55 UTC, Stefan Koch wrote:
> compiling parts of phobos does no longer crash the new engine.
> However it still produces incorrect byte-code :)

I think I have taken care of the incorrect bytecode.
It was not an issue with the engine itself but rather with the 
way I plugged it in.
The new engine is not supposed being called if the old one has 
already started to interpret the function, because the two do not 
and should not share state.



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