DlangUI 0.9.0: Console backend added
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Fri Sep 9 04:21:07 PDT 2016
Hello!
Now it's possible to build DlangUI apps to run in console (Linux,
Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for dlangui library) - it works in
terminal.
Such feature may be useful, e.g. to run apps on headless devices,
or via SSH.
For simple apps, it's enough just to specify dlangui
configuration console. No additional changes required.
If custom themes are used, additional theme files prefixed with
"console_" are to be created.
If custom embedded resources are used, create additional resource
list file, with "console_" prefix.
Margins, padding, size values if specified in pixels are to be
changed.
Hint: use points or EMs for such values to get them working
universally on both console and GUI.
If images/icons are used, and still needed in console mode, you
may need to create ASCII art like text image files (.tim
extension).
Some screenshots (from dlangui example1 app):
http://i63.tinypic.com/2wn1bg9.png
http://i66.tinypic.com/142yctx.png
http://i64.tinypic.com/snlc08.png
http://i64.tinypic.com/2n16vcw.png
Part of key modifiers do not work in linux console.
Mouse events working ok.
Theme for console is to be improved a bit.
Now I'm trying to get DlangIDE working in console.
Best regards,
Vadim
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