NES emulator written in D
Jonathan Marler
johnnymarler at gmail.com
Sun Feb 4 04:51:00 UTC 2018
On Saturday, 3 February 2018 at 13:52:17 UTC, blahness wrote:
> Hi everyone,
>
> Not sure how interested people here will be with this but I've
> ported https://github.com/fogleman/nes from Go to D [1]. I
> should point out that I'm not the author of the original Go
> version.
>
> The emulator code itself is 100% D with no dependencies. I've
> also created a little app using SDL to show how you'd put this
> library to use [2].
>
> Its PPU & APU timing isn't 100% accurate (same as the Go
> version) so not all games will work correctly but this should
> be pretty easy to fix.
>
> Links
> --------------
> [1] https://github.com/blahness/nes
> [2] https://github.com/blahness/nes_test
How did it compare to the Go version?
I started implementing one myself as a learning experience and
recall I looked at the Go version a few times
(https://github.com/marler8997/hacknes). Mine was in C++ though
since I was also trying to re-familiarize myself with C++.
Definitely curious on your thoughts on how the GO version
compared to your D version.
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