I have a plan.. I really DO

wjoe none at example.com
Fri Jul 6 17:00:10 UTC 2018


On Friday, 6 July 2018 at 15:30:22 UTC, Ecstatic Coder wrote:
> On Friday, 6 July 2018 at 15:07:41 UTC, wjoe wrote:
>> [...]
>
> Actually, as I said, even today many game engines are still 
> written in a C-inspired manner, i.e. C + classes, templates and 
> polymorphism, mainly for performance reasons (cache friendly 
> data oriented designs, etc).

You can do that in D.



More information about the Digitalmars-d-announce mailing list