OpenWL/DL - two foundation libraries for building a cross-platform GUI with non-C++ languages

Jacob Carlborg doob at me.com
Wed Apr 17 18:40:40 UTC 2019


On 2019-04-12 11:47, DanielG wrote:

> - OpenWL/DL aren't designed for games or insane frame rates. I *do* 
> think a smooth, 60fps experience is worth shooting for, but because it's 
> CPU-bound with Quartz2D on Mac, and Cairo on Linux, that will depend 
> entirely on the user's resolution / CPU. (But Direct2D is 
> GPU-accelerated and already crazy fast)

"Whenever possible, Quartz 2D leverages the power of the graphics 
hardware." [1].

[1] 
https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_overview/dq_overview.html

-- 
/Jacob Carlborg


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