D GUI Framework (responsive grid teaser)
Basile B.
b2.temp at gmx.com
Tue May 21 15:57:20 UTC 2019
On Tuesday, 21 May 2019 at 14:04:29 UTC, Robert M. Münch wrote:
> On 2019-05-19 21:21:55 +0000, Ola Fosheim Grøstad said:
>
>> Interesting, is each cell a separate item then?
>>
>> So assuming 3GHz cpu, we get 0.23*3e9/1600 = 431250 cycles per
>> cell?
>>
>> That's a lot of work.
>
> Here is a new screencast:
> https://www.dropbox.com/s/ywywr7dp5v8rfoz/Bildschirmaufnahme%202019-05-21%20um%2015.20.59.mov?dl=0
>
>
> I optimized the whole thing a bit, so now a complete screen
> with layouting, hittesting, drawing takes about 28ms, that's 8x
> faster than before. Drawing is still around 10ms, layouting
> around 16ms, spatial index handling 2ms.
>
> So this gives us 36 FPS which is IMO pretty good for a desktop
> app target. There might be some 2-3ms speed-up still possible
> but not worth the effort yet.
openGL backend I presume ?
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