D GUI Framework (responsive grid teaser)

Nick Sabalausky (Abscissa) SeeWebsiteToContactMe at semitwist.com
Thu May 23 19:13:11 UTC 2019

On 5/22/19 6:39 PM, Ola Fosheim Grøstad wrote:
>> There's a reason games can simulate a rich world full of dynamic data 
>> and produce hundreds of frames a second, is
> Yes, it is because they cut corners and make good use of special 
> cases... The cool kids in the demo-scene even more so. That does not 
> make them good examples to follow for people who care about accuracy and 
> correctness. 

Serious photographers and videographers use things like JPEG and MPEG 
which are *fundamentally based* on cutting imperceptible corners and 
trading accuracy for other benefits. The idea of a desktop GUI 
absolutely requiring perfect pristine accuracy in all things is patently 

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