D code running on the Nintendo 3DS

Iain Buclaw ibuclaw at gdcproject.org
Sun Oct 20 15:30:27 UTC 2019

On Sun, 20 Oct 2019 at 17:27, Iain Buclaw <ibuclaw at gdcproject.org> wrote:
> On Sun, 20 Oct 2019 at 08:10, TheGag96 via Digitalmars-d-announce
> <digitalmars-d-announce at puremagic.com> wrote:
> >
> > Hi, all. I wanted to get into the world of 3DS homebrew, but I
> > really didn't feel like coding in C or C++. So, through an effort
> > of sheer will, I somehow got a hello world example written in D
> > up and running, along with bindings for most of libctru and
> > citro3d.
> >
> > https://github.com/TheGag96/3ds-hello-dlang
> >
> > Included are instructions on how to set this up (although it's
> > pretty hacky). I imagine one could easily start writing Switch
> > homebrew in D by following most of these steps as well. Once GCC
> > 10 comes out with an updated GDC, it might become a pretty
> > attractive alternative to C/++ for such projects if some work is
> > put into bindings and stuff.
> >
> > Hope someone finds this interesting!
> Great stuff!  Though I don't think you'll find much improvement in gdc
> 10 regarding switching off D features.  Backported patches to make gdc
> on parity with dmd as of April 2019 was done prior to the gdc 9
> release.  I'm not aware of much more being done regarding that other
> than some extern(C) library functions being converted into templates,
> and the C main function being moved to a common location in D runtime
> (C main is not "compiled into" gdc unlike previous versions of dmd).

For citation on betterC, this is the dmd-cxx PR:

And the commit done to gcc trunk:


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