Earcut polygon triangulation
Ben Jones
fake at fake.fake
Mon Feb 24 20:28:20 UTC 2020
On Monday, 24 February 2020 at 19:15:13 UTC, JN wrote:
> On Sunday, 23 February 2020 at 16:20:09 UTC, Ahmet Sait wrote:
>> Out of curiosity, why would you need to triangulate polygons
>> instead of using stencil buffer? I'm assuming you're using
>> OpenGL (or something similar) since you talked about your
>> hobby game. Any advantage of triangulating shapes?
>> (anti-aliasing maybe?)
>
> Triangulation goes beyond rendering. I imagine this library
> might be useful when making a level editor for a DOOM-like 2.5D
> engine.
It's very poorly documented, but I wrote a delaunay refinement
triangulator: https://github.com/benjones/dtriangulate . It's
mostly a reimplementation of Shewchuk's Triangle which is
probably the most common delaunay triangulator.
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