sumtype 0.10.0: multiple dispatch
vitamin
vit at vit.vit
Tue Oct 27 16:26:10 UTC 2020
On Thursday, 24 September 2020 at 02:28:11 UTC, Paul Backus wrote:
> SumType is a generic sum type for modern D. It is designed to
> be an improved
> alternative to `std.variant.Algebraic`.
>
> Features:
> - Pattern matching, including:
> - Match-by-introspection ("if it compiles, it matches") (★)
> - Multiple dispatch (★)
> - Support for self-referential types (`This`).
> - Works with `pure`, `@safe`, `@nogc`, `nothrow`, and
> `immutable` (★)
> - Compatible with `-betterC` and `-dip1000` (★)
> - Zero runtime overhead compared to hand-written C
> - No heap allocation
> - Does not rely on runtime type information (`TypeInfo`)
> (★)
>
> Starred features (★) are those that are missing from
> `Algebraic`.
>
> The big new feature in this release is multiple dispatch: you
> can pass multiple
> SumType arguments to a single `match` call, and it will pass
> each of those
> SumTypes' values as a separate argument to the selected handler.
>
> If you're used to calling `match` with UFCS, the syntax for
> passing multiple
> arguments may take some getting used to. I recommend the
> following idiom:
>
> bool sameDimensions(Point p1, Point p2)
> {
> // Set up your handlers first
> alias doMatch = match!(
> (Point2D _1, Point2D _2) => true,
> (Point3D _1, Point3D _2) => true,
> (_1, _2) => false
> );
>
> // Now make the actual call
> return doMatch(p1, p2);
> }
>
> Other improvements since 0.9.0, the last announced version:
> - SumTypes can be used as keys in associative arrays
> - isSumType!T is now true if T implicitly converts to a
> SumType
> - sumtype's license has been changed from MIT to Boost 1.0
> - Member types with non-const `opEquals` overloads finally
> work correctly
> - Various other bug fixes and documentation improvements
>
> Links:
> - Documentation:
> https://pbackus.github.io/sumtype/sumtype.html
> - DUB: https://sumtype.dub.pm
> - Github: https://github.com/pbackus/sumtype
Hello,
Older version of sumtype accept this code:
void main(){
import sumtype;
alias Val = SumType!(bool);
const bool b = true;
Val val = b; //fail in newest version
val = b; //fail in newest version
}
but new version need exact type:
void main(){
import sumtype;
alias Val = SumType!(bool);
bool b = true; //cannot be const
Val val = b;
val = b;
}
is it bug in new version or old version?
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