Update on my D game

Hipreme msnmancini at hotmail.com
Mon Jan 9 00:57:08 UTC 2023


On Friday, 6 January 2023 at 21:58:41 UTC, Kenny Shields wrote:
> Hello,
>
> Yesterday I released a major update to my D-based game that 
> I've been working on for about a year now, you can read about 
> it here: 
> https://kenny-shields.itch.io/imperium-scenario-system/devlog/472621/2023-01-05-physics-rework
>
> The game is a work in progress, so any feedback on 
> bugs/instability/gameplay is appreciated. Thanks!



So, as far as my experience goes:

1: Great installation experience, just unzip and boom it works. 
For a finished game I would recommend a proper installer or 
something that is as simple as double clicking.
2: The W button to move forward mechanic was an horrible 
experience, I would like to recommend proper WASD with mouse to 
aim, this way it makes the game more intuitive (like I pressed 
other buttons before W anyway), easier to players to avoid 
getting hit, and will allow people to rest their single finger.
3: The interface could give more feedback, like, the colors are 
blending a lot, like, flashing buttons with sound when you click 
them. The minimap could get a stroke or a background to make it 
blend less with the game.
4: Add a resize/scaler to your window. I got a 4K screen and I 
had to almost close halfway my eyes to view better (yes 4K screen 
has horrible usability, but I not being able to play full screen 
bothers me)
5: Change the weapon automatically when taking them, and develop 
an interface for that, I took some times the weapon from the 
ground but was confused because nothing changed for my character, 
I needed to look into the game controllers.
6: [-Pause: Escape]: Most people don't know what Escape is, use 
ESC instead. Same applies to Control, changing it to CTRL.
7: While writing that I found the Resize thing. It is not good 
enough, the text didn't scale together. The game gives an unfair 
advantage to people which has bigger screen, prefer scaling the 
game instead of extending the world drawable size.
8: Graphics options should contain a brief description on what 
they do.
9: Auto detect screen size is nice approach to do
10: ESC in title screen should prompt the user to quit the game
11: I could not adjust the screen to use the entire space (the 
screen moved a bit and then I could not center it).
12: Game is looking pretty darky, would be better to have other 
source of lights

Besides that refinements you could do for a complete game, It is 
looking nice, I'm looking towards the finished project :)


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