Crow programming language
andy
andy-hanson at protonmail.com
Thu Feb 15 04:32:27 UTC 2024
For the past few years I've been writing a programming language
entirely in D.
The website https://crow-lang.org/ explains the language itself,
so here I thought I'd include some comments on my experience
writing a medium-sized project in D.
## Pros
* Debug builds with DMD in under 5 seconds.
* LDC produces very fast optimized code (at the cost of long
compile times). Compiling to WASM supports running code in the
website.
* Metaprogramming was useful in the interpreter to generate
specialized code for various operations, e.g. operations for
reading N bytes from a pointer for various values of N.
* I like how you generally get a compile error instead of the
code doing something surprising. I've added new features and had
them work correctly the first time thanks to purity and strong
typing.
## Cons
* I run into https://issues.dlang.org/show_bug.cgi?id=22944 a
lot. This is annoying when calling a function that takes many
delegates. A single error in one delegate causes spurious `@nogc`
errors in every one.
* Having to write `@safe @nogc pure nothrow` all the time. It
needs a way to make that the default and mark specific things as
not-safe or not-pure.
## Unions
I used a `TaggedUnion` mixin. It looks like:
```
immutable struct ParamsAst {
immutable struct Varargs {
DestructureAst param;
}
mixin TaggedUnion!(SmallArray!DestructureAst, Varargs*);
}
```
This is like a `DestructureAst[] | Varargs*`.
Normally that would be 192 bits: 64 for the array length, 64 for
the pointer, 1 for the tag, and 63 for alignment.
But this uses a `SmallArray`, which packs the pointer and length
together, and also has some room for the tag. So `ParamsAst` only
takes up 64 bits.
I implemented pattern matching through a generated `match`
function that takes a delegate for each type. A pattern matching
syntax for D could make this prettier.
## Tail calls
Using tail calls makes a big difference to interpreter
performance. Unfortunately there's no way to specify that a call
must be a tail call. It only happens in optimized builds, so I
pass `--d-version=TailRecursionAvailable` in those builds only,
and other builds use a less efficient method to call the next
operation.
## Immutability
Almost everything in the compiler is immutable.
The AST is immutable, so instead of updating it with semantic
information, the type checker returns a "model".
This has the advantage of allowing several different AST types to
compile to the same model type; a lot of different-looking things
are just function calls.
In the IDE, when a file changes, it updates the AST of only the
affected code, and updates the model for the module and any
modules that depend on it.
## Late (logical variables)
Sometimes a field of an immutable entity can't be written
immediately.
For example, the type checker first builds a model for the
signature of every function, and only then checks function bodies
(since that involves looking at the signatures of other
functions).
To accomplish this I have a `Late` type. This starts off
uninitialized. Attempting to read it while it's uninitialized is
an assertion error. Once it's initialized, it can't be written
again. Thus it's logically immutable from the reader's
perspective since it will never read two different values.
This requires using unsafe code to write the late value (since
you can't normally write to an immutable value). This apparently
works, though I wonder if some day a compiler will optimize away
`lateSet` since it's pure, takes `immutable` inputs, and returns
nothing.
## Purity
The compiler part of the code (basically everything but the
interpreter) is completely pure. It basically implements the LSP
(Language Server Protocol) and the LSP client is the one doing
all the I/O. Thus the I/O implementation can be different for
desktop, IDE, and web.
One annoyance with pure code is having to pass `AllSymbols`, the
symbol (interned string) table, to any function that needs to
create a symbol or un-intern it. I think using this through a
global variable could be considered pure, since a caller to
`symbolOfString` can't tell whether the symbol has been added or
not, and the `stringOfSymbol` never changes. But I'm not sure if
that's actually safe or how to tell D to allow a global variable
in pure code.
## Scope
I've used `scope` and `in` wherever possible with
`-preview=dip1000 -preview=in`. I often need to cast away `scope`
using a function `castNonScope`. This feels like it needs a
language intrinsic or at least a standard library function.
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