<html>
<head>
<style>
body { margin: 0px; padding: 0px; font-family: courier new, courier; font-size: 9pt; color: white; background-color: #000000; }
div { margin: 5px 5px 5px 5px; }
.CRAP { color: #9b7766; text-align: left;}
.INFO { color: #80cf49; text-align: left;}
.WTF { color: #ff8020; text-align: left; text-decoration: bold;}
.EPICFAIL { color: #ff2020; text-align: left; text-decoration: bold;}
b { color: #ffff20; text-align: left; }
</style>
</head>
<body>
<div class="INFO" style="margin-left: 0pt;" ><b>[INFO]</b> → WormholProgram.this</div>
<div class="INFO" style="margin-left: 30pt;" ><b>[INFO]</b> → SDLApp.this</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → sdl.state.SDL.this()</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← sdl.state.SDL.this()</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → Creating the window</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← Creating the window</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → DerelictGL.load()</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← DerelictGL.load()</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → DerelictGL.loadVersions()</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← DerelictGL.loadVersions()</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → DerelictGL.loadExtensions()</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ♦ 77 OpenGL extensions loaded.</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← DerelictGL.loadExtensions()</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → DerelictGLU.load()</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← DerelictGLU.load()</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → TextureUnits.this()</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← TextureUnits.this()</div>
<div class="INFO" style="margin-left: 30pt;" ><b>[INFO]</b> ← SDLApp.this</div>
<div class="INFO" style="margin-left: 30pt;" ><b>[INFO]</b> → Game.this(( 0 , 0 ) - ( 1280 , 1024 ), 1280, 1024)</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → SoundManager.this</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → bass.state.BASS.this()</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← bass.state.BASS.this()</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ♦ loading musics</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ♦ loading fx sounds</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← SoundManager.this</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> viewport = ( 0 , 0 ) - ( 1280 , 1024 )</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → load Textures</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → Textures.this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → Loading texture data/gfx/wormhollogo.jpg</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> → Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> ← Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← Loading texture data/gfx/wormhollogo.jpg</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → Loading texture data/gfx/lefti.png</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> → Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> ← Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← Loading texture data/gfx/lefti.png</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → Loading texture data/gfx/righti.png</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> → Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> ← Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← Loading texture data/gfx/righti.png</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → Loading texture data/gfx/bottomi.png</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> → Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> ← Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← Loading texture data/gfx/bottomi.png</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → Loading texture data/gfx/mouse1.png</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> → Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> ← Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← Loading texture data/gfx/mouse1.png</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → Loading texture data/gfx/mouse2.png</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> → Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> ← Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← Loading texture data/gfx/mouse2.png</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → Loading texture data/gfx/border.jpg</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> → Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> ← Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← Loading texture data/gfx/border.jpg</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → Loading texture data/gfx/eye.png</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> → Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 150pt;" ><b>[INFO]</b> ← Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← Loading texture data/gfx/eye.png</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → SDLImage.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← SDLImage.~this()</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← Texture.this()</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← load Textures</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → load shader blit</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → compiling shader data/shaders/blit.vs + data/shaders/blit.fs</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Vertex shader was successfully compiled to run on hardware.
</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader was successfully compiled to run on hardware.</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader(s) linked, vertex shader(s) linked.
</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← compiling shader data/shaders/blit.vs + data/shaders/blit.fs</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← load shader blit</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → load shader blitsrgb</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → compiling shader data/shaders/blitsrgb.vs + data/shaders/blitsrgb.fs</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Vertex shader was successfully compiled to run on hardware.
</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader was successfully compiled to run on hardware.</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader(s) linked, vertex shader(s) linked.
</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← compiling shader data/shaders/blitsrgb.vs + data/shaders/blitsrgb.fs</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← load shader blitsrgb</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → load shader put</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → compiling shader data/shaders/put.vs + data/shaders/put.fs</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Vertex shader was successfully compiled to run on hardware.
</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader was successfully compiled to run on hardware.</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader(s) linked, vertex shader(s) linked.
</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← compiling shader data/shaders/put.vs + data/shaders/put.fs</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← load shader put</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → load shader putsrgb</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → compiling shader data/shaders/putsrgb.vs + data/shaders/putsrgb.fs</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Vertex shader was successfully compiled to run on hardware.
</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader was successfully compiled to run on hardware.</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader(s) linked, vertex shader(s) linked.
</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← compiling shader data/shaders/putsrgb.vs + data/shaders/putsrgb.fs</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← load shader putsrgb</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → load shader font</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → compiling shader data/shaders/font.vs + data/shaders/font.fs</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Vertex shader was successfully compiled to run on hardware.
</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader was successfully compiled to run on hardware.</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader(s) linked, vertex shader(s) linked.
</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← compiling shader data/shaders/font.vs + data/shaders/font.fs</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← load shader font</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → load shader hvblur</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → compiling shader data/shaders/hvblur.vs + data/shaders/hvblur.fs</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Vertex shader was successfully compiled to run on hardware.
</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader was successfully compiled to run on hardware.</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader(s) linked, vertex shader(s) linked.
</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← compiling shader data/shaders/hvblur.vs + data/shaders/hvblur.fs</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← load shader hvblur</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → load shader surface</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → compiling shader data/shaders/surface.vs + data/shaders/surface.fs</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Vertex shader was successfully compiled to run on hardware.
</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader was successfully compiled to run on hardware.</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader(s) linked, vertex shader(s) linked.
</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← compiling shader data/shaders/surface.vs + data/shaders/surface.fs</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← load shader surface</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → load shader powerup</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → compiling shader data/shaders/powerup.vs + data/shaders/powerup.fs</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Vertex shader was successfully compiled to run on hardware.
</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader was successfully compiled to run on hardware.</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader(s) linked, vertex shader(s) linked.
</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← compiling shader data/shaders/powerup.vs + data/shaders/powerup.fs</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← load shader powerup</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → load shader ball</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → compiling shader data/shaders/ball.vs + data/shaders/ball.fs</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Vertex shader was successfully compiled to run on hardware.
</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader was successfully compiled to run on hardware.</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader(s) linked, vertex shader(s) linked.
</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← compiling shader data/shaders/ball.vs + data/shaders/ball.fs</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← load shader ball</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → load shader final</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → compiling shader data/shaders/final.vs + data/shaders/final.fs</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Vertex shader was successfully compiled to run on hardware.
</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader was successfully compiled to run on hardware.</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> Fragment shader(s) linked, vertex shader(s) linked.
</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← compiling shader data/shaders/final.vs + data/shaders/final.fs</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← load shader final</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → create mainTexture</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> ← Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← create mainTexture</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → create mainDepthBuffer</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← create mainDepthBuffer</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → create main FBO</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> ← create main FBO</div>
<div class="INFO" style="margin-left: 30pt;" ><b>[INFO]</b> ← create main FBO</div>
<div class="INFO" style="margin-left: 30pt;" ><b>[INFO]</b> → create postProcessing</div>
<div class="INFO" style="margin-left: 60pt;" ><b>[INFO]</b> → PostProcessing.this()</div>
<div class="INFO" style="margin-left: 90pt;" ><b>[INFO]</b> → GaussianBlur.this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ♦ Find out the max level</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ♦ Create temp buffers</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → Texture2D.this(12, false, false)</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← Texture2D.this(12, false, false)</div>
<div class="EPICFAIL" style="margin-left: 120pt;" ><b>[EPICFAIL]</b> GLstate.check: invalid operation</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> → Game.~this()</div>
<div class="INFO" style="margin-left: 120pt;" ><b>[INFO]</b> ← Game.~this()</div>
<div class="CRAP" style="margin-left: 90pt;" ><b>[CRAP]</b> ← Shader.~this()</div>
<div class="CRAP" style="margin-left: 60pt;" ><b>[CRAP]</b> ← Shader.~this()</div>
<div class="CRAP" style="margin-left: 30pt;" ><b>[CRAP]</b> ← Shader.~this()</div>
<div class="CRAP" style="margin-left: 0pt;" ><b>[CRAP]</b> ← Shader.~this()</div>
<div class="CRAP" style="margin-left: 0pt;" ><b>[CRAP]</b> ← Shader.~this()</div>
<div class="CRAP" style="margin-left: 0pt;" ><b>[CRAP]</b> ← Shader.~this()</div>
<div class="CRAP" style="margin-left: 0pt;" ><b>[CRAP]</b> ← Shader.~this()</div>
<div class="CRAP" style="margin-left: 0pt;" ><b>[CRAP]</b> ← Shader.~this()</div>
<div class="CRAP" style="margin-left: 0pt;" ><b>[CRAP]</b> ← Shader.~this()</div>
<div class="CRAP" style="margin-left: 0pt;" ><b>[CRAP]</b> ← Shader.~this()</div>