<div dir="ltr"><div>Hello,<br><br></div><div><div>FewDee is an incomplete, experimental, mostly 2D, library focused on
games prototyping.<br><br><div>The official Mercurial repository is here:<br></div><div><br> <a href="https://bitbucket.org/lmb/fewdee">https://bitbucket.org/lmb/fewdee</a><br><br></div><div>And there is a Git mirror here:<br>
</div><div><br> <a href="https://github.com/lmbarros/FewDee">https://github.com/lmbarros/FewDee</a><br></div><br></div><div>This is work in progress. It is usable(*), but still needs lots of improvements.<br><br> (*) I used an early version of FewDee in a prototype that worked even in a public demonstration ;-)<br>
<br></div><div>I wasn't afraid of using D any features in FewDee, so I used (and even misused) lots of associative arrays, delegates, GC'ed memory... it might be interesting to see how it will behave in more demanding applications.<br>
</div><div><br>My plan now is to stop working directly on FewDee; instead, I intend to actually use it in a few more game prototypes. Then, I'll use this experience to further guide the library evolution.<br><br></div>
Lastly, this is my first sizable D project, so destroy with kindness ;-)<br><div><br></div><div>Cheers,<br><br></div><div>LMB<br><br></div></div></div>